Overview

We created a game to address creative block, with each stage representing anxiety, burnout, perfectionism, and imposter syndrome. We wanted to give the experience of a chronological reflection of different stages of life; as you move through each level, the atmosphere grows up with you. Our goal was to design a unique experience for young individuals who feel stuck or overwhelmed. We felt that a video game could be an engaging and interactive way to explore these themes.

As our first game we have ever made, it has its quirks and bugs, but was a fun experience overall. 



Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorDangurra
GenrePlatformer, Adventure
Made withUnity
Tags2D, Indie, Ludum Dare 57, Short, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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The wall jumping is very buggy, but its overall very good

I'm also stuck on the ending screen and i wan tot replay it but reloading the page just sends me back the the end screen

I am still updating it, I was running into NullReferenceException: Object reference error. It should be good now

Thanks, i do have one suggestion. Do you know if you could add a coyote jump timer to the game? it would make the game feel more responsive and that the player has more control over the character. But the game is really good and I'm speed running it my best time is 1:57.57. Thanks for the game.

I do have coyote time, but I could give it more time to kick in, Thank you for playing!